Blog Archives

An e-Learning Production Model

The author was recently engaged by a leading English academic institution to undertake the Web design and development on a major e-learning project. This paper describes the transferable production model created to facilitate project completion. The Brief The aim of

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Accessibility in Educational Technology

Educational Technology has the potential to offer learning opportunities to a wider audience than ever before, and as such has the power to promote a fairer and more equal society. The issue of accessibility is concerned with ensuring that the

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Reusable Learning Objects

The idea behind Learning Objects originates from Object Oriented Programming in computing. In Object Oriented Programming objects are created to represent real world entities such as products and customers. These objects encapsulate information about the object and the operations that

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Learning Management Software

Learning Platforms – What is a Virtual Learning Environment? The (synonymous) terms “Virtual Learning Environment” (VLE), Learning Platform, Learning Management System (LMS) and Learning Content Management System (LCMS) are frequently used in education and training, but what do they mean?

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Assessment

The only way learners can really know whether they have understood the concepts they have studied is by trying to apply those concepts, ie through some form of self assessment. Instructors too need to gauge learner understanding of course content

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e-Journals and Digital Libraries

Many professional and academic journals are now published in electronic form. These have the advantage of being searchable. Additionally they may be used by any number of simultaneous users and cannot be lost or damaged. Institutions generally purchase a subscription

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Sychronous Conferencing in Distance Education

A major drawback of distance education is the isolation experienced by learners. In traditional education it’s easy to seek the guidance of instructors and fellow students. Students often form informal study groups and merely being present in an academic institution

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Games and Simulations

Games and simulations are employed on the basis that learners learn best by doing. “Tell me and I’ll forget. Show me and I’ll remember. Involve me and I’ll understand.” (Confucius) “People remember 10% of what they read, 20% of what

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Multimedia Learning Resources

Multimedia technology allows concepts to be explained and illustrated in a variety of ways. Technologies such as Macromedia Flash and streaming video and audio permit material to be viewed again and again, anywhere, any time. Animations can be used to

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Recorded Lectures

The formal lecture has long been at the heart of university education. Large numbers of students form the audience while the professor holds center stage imparting his/her wisdom. That lectures have remained for so long as a major method of

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