Blog Archives

Designing e-Learning – Key Choices

The Internet is a global many-to-many communications network impacting billions of people in countless ways. A major aspect of this impact is the availability and delivery of knowledge and education, where the term ‘education’ implies a guided journey through some

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Evidence-Based Principles for Multimedia Instruction

Claremont Graduate University has just added a recent talk by cognitive psychologist Dr. Rich Mayer of UC Santa Barbara on how multimedia software can be best used to promote learning.  This talk reviews a research program that has produced ten

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Designing e-learning

Instructional Design for e-learning Instructional design is the process of designing learning experiences so as to maximize learning effectiveness. This document describes some of the major issues involved in designing beneficial instruction. It is primarily aimed at those creating online/distance

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An e-Learning Production Model

The author was recently engaged by a leading English academic institution to undertake the Web design and development on a major e-learning project. This paper describes the transferable production model created to facilitate project completion. The Brief The aim of

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Learning Technology: The Myths and Facts

This paper considers some of the major issues in the field of learning technology. It seeks to identify areas in which technology has greatest potential to contribute to the learning process, and also those areas in which the application of

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Accessibility in Educational Technology

Educational Technology has the potential to offer learning opportunities to a wider audience than ever before, and as such has the power to promote a fairer and more equal society. The issue of accessibility is concerned with ensuring that the

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Reusable Learning Objects

The idea behind Learning Objects originates from Object Oriented Programming in computing. In Object Oriented Programming objects are created to represent real world entities such as products and customers. These objects encapsulate information about the object and the operations that

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Assessment

The only way learners can really know whether they have understood the concepts they have studied is by trying to apply those concepts, ie through some form of self assessment. Instructors too need to gauge learner understanding of course content

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Sychronous Conferencing in Distance Education

A major drawback of distance education is the isolation experienced by learners. In traditional education it’s easy to seek the guidance of instructors and fellow students. Students often form informal study groups and merely being present in an academic institution

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Games and Simulations

Games and simulations are employed on the basis that learners learn best by doing. “Tell me and I’ll forget. Show me and I’ll remember. Involve me and I’ll understand.” (Confucius) “People remember 10% of what they read, 20% of what

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